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ULUX-80146 / 0.02








Title:

PARAM.SFO (Game):

Grand Theft Auto: Liberty City Stories

Final / Translation:

Grand Theft Auto: Liberty City Stories

Disc ID:

UMD_DATA.BIN:

ULUX-80146

PARAM.SFO (Game):

ULUX-80146

Version:

PARAM.SFO (Game):

0.02

Creation Date:

PVD:

2005-08-30

Req. Firmware (Game):

1.52

Updater Title:

PSP™ Update ver 1.52

Updater Firmware:

1.52

Mediatype:

G (single-partition)


Partition:

'Game/Update'

Type:

0001

GUID:

A6470C412674CF95

Filesize:

1.12 GB

Date:

2005-08-30 23:00

Checksum:

MD5:

0cbce68401c5cf3209750625f89bc564

SHA-1:

2983649c1fcb40044b7dbeaea4acc5845d21831a

CRC32:

aead17b3




data/170152B1/ICON0.PNG

/PSP_GAME/PARAM.SFO

BOOTABLE

1

CATEGORY

UG

DISC_ID

ULUX80146

DISC_NUMBER

1

DISC_TOTAL

1

DISC_VERSION

0.02

PARENTAL_LEVEL

9

PSP_SYSTEM_VER

1.52

REGION

32768

TITLE

Grand Theft Auto: Liberty City Stories



/css/UPDATE_ICON0.PNG

PSP™ Update ver 1.52

/PSP_GAME/SYSDIR/UPDATE/PARAM.SFO

BOOTABLE

1

CATEGORY

MG

DISC_VERSION

1.00

PARENTAL_LEVEL

1

REGION

32768

TITLE

PSP™ Update ver 1.52

UPDATER_VER

1.52



About

Here are some differences:

  • early preview video (ICON1.PMF)
  • logo intro movie
  • in-game font
  • savegame background (SAVEBG.PNG)
  • logo in loadscreens have white shadow
  • typo in "PortlanD" loadscreen
  • early loadscreen artwork
  • the underground is always loaded
  • a red Memory Error screen exists
  • no "Loading..." text on scene swaps yet
  • different Mission details, camera angles etc
  • menu map with Legend behaves differently
  • Helicopter Name displays "NAME missing"
  • no Credits yet
  • less detailed radar map
  • missing Cheats: ShowCredits & Chrome Traffic
  • E3 Demo Script still in the SCM
  • the Garage door in Staunton still has a texture
  • Savehouse in Staunton in early stage
  • no train dat files yet
  • some Zone coordinates are different
  • shotgun stats changed
  • skipping logo intro too early can softlock the game
  • traffic barricades spin when touched
  • menu can be opened between scene changes
  • some characters are still using their VC models
  • lots more..

    Debugging Features:
    This build features a simplistic Debug Menu and some additional features the Developers used for testing. In even earlier versions of the game the "Debug Mode" would start automatically. While this build is in a rather finished state they hid this functionality behind a special Key-Combination. You can trigger it by holding L + R + DOWN + CROSS while the loadscreen is showing. When starting a new game you will additionally spawn at the debug location in Portland effectively skipping the first mission.

    From there you can open the Debug Menu with R + CIRCLE + DOWN giving you the following options:
  • "Level Skip Menu"
  • "Character Viewer" (some will crash the game)
  • "Building Viewer"
  • "Weapon Cheat"
  • "Player Cheat"
  • "Weather and Time Changer"
  • "MoCap Menu" (Motion Capture)
  • "USJ Editor" (Unique Stunt Jump) (crashes the game)
  • "Toggle Player Coordinates"

    Additional Button Combinations:
    L + R + UP + TRIANLGE -> instant Player Cheat
    L + R + UP + SQUARE -> instant Weapon Cheat
    R + TRIANGLE + LEFT / RIGHT -> cycle Outfits
    L + DOWN -> toggle Cheat Mode On/Off
    L + SELECT -> toggle Traffic On/Off
    L + O -> "Writing coordinates to file.." (no effect)
    L + LEFT / RIGHT -> spawn vehicles
    R + UP (when in debug menu) -> toggle HUD On/Off


    Note: The dev-mode and its features are mostly working but some things are already missing or broken like the "Stunt Jump Editor". There also used to be a "Car Viewer", a "Marketing Camera" and an "Animation Viewer" as well. Normally when inside the Debug Menu selection screen a textbox should be showing. (it only pops up for the split of a second here)
    In later builds even more features will break like the "Toggle Player Coordinates" & "Freezing time" for example. As the release date came closer they must've had other priorities!




    Filesystem




    Screenshots

    MPLOAD1.jpgMPLOAD2.jpgULUX80146_00000.pngULUX80146_00001.pngULUX80146_00002.pngULUX80146_00003.pngULUX80146_00004.pngULUX80146_00006.pngULUX80146_00007.jpgULUX80146_00008.pngULUX80146_00009.pngULUX80146_00010.jpgULUX80146_00011.jpgmap_ULUX002.jpg



    Downloads

    https://hiddenpalace.org/Grand_Theft_Auto:_Liberty_City_Stories_(Sep_1,_2005_prototype)




    Comments

    Anonymous (2025-01-25 13:25:54)

    :O :O :O


    ggg (2025-01-31 23:51:10)

    Bb















    What are 'Silver' UMDs?

    These UMDs were produced before the official release for QA-testing, reviewing up to promotional purposes. Thus some of them having unfinished builds burned to. (Where especially those not meant for the public sometimes having developer options available!) Depending on the region, company and version they might have a unique but different Disc ID compared to the final retail version. In the gaming industry these type of discs are often referred to as 'silvers'.


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    Contributors: Anonymous, Freakler



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