the config goes to: ms0:PSP/APP/ULES-01419/PSPConfig.psp
The software was created primarily for an education / interpretative (museums etc.) setting and here's how Second Sight works:
1. The content would be created in the supported formats for the PSP — MP4, MP3 JPEG and GMO for 3D objects.
2. The creator would then launch the Second Sight Content Creation Suite on their Windows PC where they would assign content to trigger markers. These are the fiducial markers which were easy to recognise for the camera system and for the user to easily focus on when holding the device.
3. After they had linked their content to the markers, then would them upload the content and the Second Sight configuration file up to the Sony PSP console by USB cable.
a. The configuration file is just a text file that uses a Caesar Cipher to alter the data slightly. It shifts the text 3 characters on, so "0" becomes "3", 'a' becomes "d" and so on It tells the Second Sight software which marker to look for and when it sees that marker, what content to display / play.
4. The creator would then print out the triggers markers from the library of marker graphics that were provided at 3cm, 5cm and 10cm in size —although some creators actually made much larger sized versions that they laid on the floor as carpet tiles to trigger larger 3D AR objects. Other creators also added these into story books worksheets and other educational content for their students to use in the classroom, or around their location
5. The user would then run the Second Sight software on the Sony PSP console and point the device's camera at the marker which would them trigger the content — either a 3D Augmented Reality model, a video, an audio track, or display a JPEG image of some sort
Special thanks to Matthew Prodger from BlackRidge Technologies!